Greetings audience. Another month has gone by, and that means another excellent Twisted sprint is behind us. A couple weekends ago Dave, Ying, Itamar, Glyph, Asheesh, and myself gathered at the now traditional sprinting location. Quite a few things were worked on. Amongst the highlights were the following tickets:
#4813 - provide permissions accessor for filepath
#5053 - Add Gzip support to web client
#5088 - cfreactor cannot be imported
#5063 - When TLS transport is in writeBlockedOnRead=True mode, data is buffered in memory but producer APIs are not respected
#5095 - twisted.protocols.tls should flush all of the bio data, rather than just 2**15 bytes
Tuesday, May 31, 2011
Monday, May 16, 2011
Evennia: Event-Driven Online Gaming with Twisted and Django
Do you have a hankering to run your own multi-user text-based game server? If you do, and you love Twisted, Evennia is the project for you! Through the power of Twisted, Evennia has built a MUD-server platform that not only provides traditional telnet access but also lets you play via the web! As Evennia maintainer Griatch Art put it:
Whereas traditional MUD servers only speak telnet, Evennia additionally comes with its own browser-based client and allows for expanding with custom game protocols in any combination. ... All of this is straightforward to implement and maintain thanks to Twisted!
Evennia also combines Twisted with Django, providing a comprehensive real-world case study of melding these two popular systems. As Griatch puts it, Twisted and Django "work beautifully together".
To find out more about how Twisted was the perfect fit for this massively multi-player platform and why the Evennia team chose Twisted, check out the success story.
Have your own success story using Twisted? Let us know! Just send an e-mail to success@twistedmatrix.com
Labels:
gaming,
mud,
success-stories,
twisted
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